Tuesday, January 12, 2021

Pseudo

 Easy/notEasy. I've solved the Breakout assignment problem in

principle ie in pseudocode. 


While in the PlayState, there will be a check to see if the PowerUp

state condition has been met (like there is one at present for the

VictoryState). Make it 5 minutes of play! If there is, player goes to

BonusPlayState, which 'sets' two new balls. Player is then returned

to PlayState...




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