Nice, nice, nice!
Once one hits Pong7, one encounters Object Oriented
Programming. Classes are not built into LOVElua, but the
project defines class itself. In short, LOVE is designed so that one
can do this. One can see what is involved - in my experience - for
th first time. And I have finally come to appreciate what the concept
of class simplifies in programming: it is a handy form of housekeeping
which dramatically reduces the amount of coding needed.
So Ball is now an instance of a class, and has a method called update.
All I have to do is call this in main, and the position of the ball gets updated...
From Ball.lua:
The next game intro references two books that seem very interesting. The
first goes into the particularities of the LOVE engine. The second - which one can
read online - talks about game paradigms.
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