Time to move on to the next game: Zelda! And I'm stoked about it.
But couldn't do that without having a look at the one set of functions from
Hump I haven't been using. That is, the camera; so I took out the MarioKid test
code - which is interesting because Mario accelerates over time - and tried
various camera conditions with it. Below:
1- without the camera;
2- camera locked on the player, who is centered;
3- with a .2 rotation
4- off-center
5- off-center, zoomed and rotated
6- the 5- camera, with damping(smoothing the movement so that the camera
accelerates with Mario)
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