Thursday, July 8, 2021

H_camera

 Time to move on to the next game: Zelda! And I'm stoked about it.

But couldn't do that without having a look at the one set of functions from

Hump I haven't been using. That is, the camera; so I took out the MarioKid test

code - which is interesting because Mario accelerates over time - and tried

various camera conditions with it. Below:


1- without the camera;

2- camera locked on the player, who is centered;

3- with a .2 rotation

4- off-center 

5- off-center, zoomed and rotated

6- the 5- camera, with damping(smoothing the movement so that the camera 

accelerates with Mario)




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