Tuesday, June 9, 2020

Moving it!

I think I've finally got how the rigged limbs are supposed
to be put togeher. It is animation mode that holds it all together!

Below, the foot will detach in either mode with the widget;
but will only rotate from the skeleton in animation mode:




And the alignment of the limbs places the the green move dot at the center
of the crosshairs, with the rotaion han dle of the parent limb just above:


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