A little something to ponder on a Saturday morning: when animating, one
is using t on the x-axis as reference!
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https://wiki.synfig.org/Parabolic_Shot
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There is a straightforward way to achieve this as a one-off; that is,
using a path defined with a spline and linking the ball center to it. Below:
The procedure is illustrated in a few minutes - at 12:00 - in the following video:
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