Moving on with adversarial games, my AI lecture presented an Interesting explication
of the Minimax, here thebasis for the pseudocode describing how a computer might play
( and win at) tic tac toe. The idea is to play another game in which X is trying to maximize
the score, and 0 is trying to minimize it. A terminal win for X is +1, one for O is -1,
and a draw is 0.
I can use alpha beta pruning to diminish the number of iterations: some paths
are discourging from the get-go.
There are 255, 168 possible tic tac toe games. No computer is going to calculate
all that. An algorithm that shows more probabilities of winning might be
good enough!! (Depth-limited minimax).
* * *
(Don't want to misrepresent things here. Tic tac toe is always a draw if
both sides play optimally 👧. And because the board can be turned and/or flipped
- think see-through board - there are only three games, depending on
where the first move is) .
* * *
GOT IT!!
Fall is here...
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