Thursday, February 9, 2023

Really‽

 For and against:

Why does Ukraine want Western jets—and will it get them? | The Economist

https://www.theguardian.com/commentisfree/2023/feb/09/zelenskiy-jets-west-ukraine-battlefield-peace

                                                          *     *     *

So currently, the balloon can appear anywhere on the screen; and whoever shoots at the balloon

looses a life. All well and good. But this also means that the game is stalled, because no one

wants to move and expose themselves. So either the baloon moves, or the spaceships each get

access to the whole board!!

                                                                       


import random
import time
import pygame
import os
pygame.font.init()
pygame.mixer.init()

WIDTH, HEIGHT = 900, 500
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("First Game!")

WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)

BORDER = pygame.Rect(WIDTH//2 - 5, 0, 10, HEIGHT)

#BULLET_HIT_SOUND = pygame.mixer.Sound('Assets/Grenade+1.mp3')
#BULLET_FIRE_SOUND = pygame.mixer.Sound('Assets/Gun+Silencer.mp3')

HEALTH_FONT = pygame.font.SysFont('comicsans', 40)
WINNER_FONT = pygame.font.SysFont('comicsans', 100)

FPS = 60
VEL = 5
BULLET_VEL = 7
MAX_BULLETS = 3
SPACESHIP_WIDTH, SPACESHIP_HEIGHT = 45, 45

BALLOON_WIDTH, BALLOON_HEIGHT = 60, 60
YELLOW_HIT = pygame.USEREVENT + 1
RED_HIT = pygame.USEREVENT + 2
BALLOON_HIT_Y = pygame.USEREVENT + 3
BALLOON_HIT_R = pygame.USEREVENT + 4
YELLOW_SPACESHIP_IMAGE = pygame.image.load(
os.path.join('Assets', 'spaceship_yellow.png'))
YELLOW_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
YELLOW_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 90)

RED_SPACESHIP_IMAGE = pygame.image.load(
os.path.join('Assets', 'spaceship_red.png'))
RED_SPACESHIP = pygame.transform.rotate(pygame.transform.scale(
RED_SPACESHIP_IMAGE, (SPACESHIP_WIDTH, SPACESHIP_HEIGHT)), 270)

SPACE = pygame.transform.scale(pygame.image.load(
os.path.join('Assets', 'space.png')), (WIDTH, HEIGHT))

BALLOON = pygame.image.load('WBalloon.gif')
#B_RECT = BALLOON.get_rect()

def draw_window(red, yellow, red_bullets, yellow_bullets, red_health, yellow_health, balloon):
WIN.blit(SPACE, (0, 0))
pygame.draw.rect(WIN, BLACK, BORDER)

red_health_text = HEALTH_FONT.render(
"Health: " + str(red_health), 1, WHITE)
yellow_health_text = HEALTH_FONT.render(
"Health: " + str(yellow_health), 1, WHITE)
WIN.blit(red_health_text, (WIDTH - red_health_text.get_width() - 10, 10))
WIN.blit(yellow_health_text, (10, 10))

WIN.blit(YELLOW_SPACESHIP, (yellow.x, yellow.y))
WIN.blit(RED_SPACESHIP, (red.x, red.y))
WIN.blit(BALLOON, (balloon.x, balloon.y))
for bullet in red_bullets:
pygame.draw.rect(WIN, RED, bullet)

for bullet in yellow_bullets:
pygame.draw.rect(WIN, YELLOW, bullet)



pygame.display.update()


def yellow_handle_movement(keys_pressed, yellow):
if keys_pressed[pygame.K_a] and yellow.x - VEL > 0: # LEFT
yellow.x -= VEL
if keys_pressed[pygame.K_d] and yellow.x + VEL + yellow.width < BORDER.x: # RIGHT
yellow.x += VEL
if keys_pressed[pygame.K_w] and yellow.y - VEL > 0: # UP
yellow.y -= VEL
if keys_pressed[pygame.K_s] and yellow.y + VEL + yellow.height < HEIGHT - 15: # DOWN
yellow.y += VEL


def red_handle_movement(keys_pressed, red):
if keys_pressed[pygame.K_LEFT] and red.x - VEL > BORDER.x + BORDER.width: # LEFT
red.x -= VEL
if keys_pressed[pygame.K_RIGHT] and red.x + VEL + red.width < WIDTH: # RIGHT
red.x += VEL
if keys_pressed[pygame.K_UP] and red.y - VEL > 0: # UP
red.y -= VEL
if keys_pressed[pygame.K_DOWN] and red.y + VEL + red.height < HEIGHT - 15: # DOWN
red.y += VEL


def handle_bullets(yellow_bullets, red_bullets, yellow, red, balloon, yellow_health, red_health):
for bullet in yellow_bullets:
bullet.x += BULLET_VEL
if red.colliderect(bullet):
pygame.event.post(pygame.event.Event(RED_HIT))
yellow_bullets.remove(bullet)
elif balloon.colliderect(bullet):
pygame.event.post(pygame.event.Event(BALLOON_HIT_Y))
yellow_bullets.remove(bullet)
elif bullet.x > WIDTH:
yellow_bullets.remove(bullet)

for bullet in red_bullets:
bullet.x -= BULLET_VEL
if yellow.colliderect(bullet):
pygame.event.post(pygame.event.Event(YELLOW_HIT))
red_bullets.remove(bullet)
elif balloon.colliderect(bullet):
pygame.event.post(pygame.event.Event(BALLOON_HIT_R))
red_bullets.remove(bullet)
elif bullet.x < 0:
red_bullets.remove(bullet)


def draw_winner(text):
draw_text = WINNER_FONT.render(text, 1, WHITE)
WIN.blit(draw_text, (WIDTH/2 - draw_text.get_width() /
2, HEIGHT/2 - draw_text.get_height()/2))
pygame.display.update()
pygame.time.delay(5000)


def main():
BALLOON_X = random.randrange(100, 800, 10)
BALLOON_Y = random.randrange(30, 470, 10)
red = pygame.Rect(700, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
yellow = pygame.Rect(100, 300, SPACESHIP_WIDTH, SPACESHIP_HEIGHT)
balloon = pygame.Rect(BALLOON_X, BALLOON_Y, BALLOON_WIDTH, BALLOON_HEIGHT)
red_bullets = []
yellow_bullets = []

red_health = 10
yellow_health = 10

clock = pygame.time.Clock()
run = True
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_z and len(yellow_bullets) < MAX_BULLETS:
bullet = pygame.Rect(
yellow.x + yellow.width, yellow.y + yellow.height//2 - 2, 10, 5)
yellow_bullets.append(bullet)
#BULLET_FIRE_SOUND.play()
print("Bullet_yellow", time.time())

if event.key == pygame.K_SLASH and len(red_bullets) < MAX_BULLETS:
bullet = pygame.Rect(
red.x, red.y + red.height//2 - 2, 10, 5)
red_bullets.append(bullet)
#BULLET_FIRE_SOUND.play()
print("Bullet_red", time.time())


if event.type == RED_HIT:
red_health -= 1
#BULLET_HIT_SOUND.play()

if event.type == YELLOW_HIT:
yellow_health -= 1
#BULLET_HIT_SOUND.play()

elif event.type == BALLOON_HIT_Y:
yellow_health -= 1


elif event.type == BALLOON_HIT_R:
red_health -= 1


winner_text = ""
if red_health <= 0:
winner_text = "Yellow Wins!"

if yellow_health <= 0:
winner_text = "Red Wins!"

if winner_text != "":
draw_winner(winner_text)
break

keys_pressed = pygame.key.get_pressed()
yellow_handle_movement(keys_pressed, yellow)
red_handle_movement(keys_pressed, red)

handle_bullets(yellow_bullets, red_bullets, yellow, red, balloon, yellow_health, red_health)

draw_window(red, yellow, red_bullets, yellow_bullets,
red_health, yellow_health, balloon)

main()


if __name__ == "__main__":
main()

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