I'm in pie land!!
* * *
Thinking that I should get with it, and finally look at Evariste Galois and - eventually -
Lie groups. The underlying problem being the difficulty of solving higher order equations,
and working with groups and transformations instead. Very important for physics...
But then, Bard really impressed me this morning:
Asked for the expansion of (x + 1)^5. Then asked for the root of the long equation.
No problem!!
* * *Just updated Feed Aspen to make it more challenging (Pygame10). The speed of the oncoming bowl
increases every time the player scores. As well, one can play again from the Game Over
screen.
It's a playable game...
import pygame
import random
# Pygame Setup Stuff
pygame.init()
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 500
screen = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
pygame.display.set_caption('Codemy.com - Feed Aspen')
clock = pygame.time.Clock()
running = True
# Create Variables to keep track of score and lives
score = 0
lives = 5
speed = 5
playsound = True
dt = 0
player_pos = pygame.Vector2(screen.get_width() / 2, screen.get_height() / 2)
# Define the fonts
title_font = pygame.font.SysFont('impact', 40)
score_font = pygame.font.SysFont('impact', 25)
lives_font = pygame.font.SysFont('impact', 25)
game_over_font = pygame.font.SysFont('impact', 75)
restart_game_font = pygame.font.SysFont('impact', 40)
# Render the text (as surface) Text, boolean for antialiasing, text color, bg color
title_text = title_font.render("Feed Aspen!", True, "#3d5f9f", "silver")
score_text = score_font.render(f"Score: {score}", True, "#3d5f9f", "silver")
lives_text = lives_font.render(f"Lives: {lives}", True, "#3d5f9f", "silver")
game_over_text = game_over_font.render("Game Over!", True, "#3d5f9f", "silver")
restart_game_text = restart_game_font.render("Press 'p' to Play Again...", True, "#3d5f9f", "silver")
# Get Text Rect
title_text_rect = title_text.get_rect()
score_text_rect = score_text.get_rect()
lives_text_rect = lives_text.get_rect()
game_over_text_rect = game_over_text.get_rect()
restart_game_text_rect = restart_game_text.get_rect()
# Position the text
title_text_rect.center = (WINDOW_WIDTH / 2, 30)
score_text_rect.topleft = (10, 5)
lives_text_rect.topleft = ((WINDOW_WIDTH - lives_text.get_width() - 10), 5)
game_over_text_rect.center = (WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2)
restart_game_text_rect.center = (WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2 + 90)
# load our images
aspen = pygame.image.load('images/aspen.png')
food = pygame.image.load('images/food.png')
# get rect surrounding our images
aspen_rect = aspen.get_rect()
food_rect = food.get_rect()
# Position our images
aspen_rect.center = (60, WINDOW_HEIGHT / 2)
food_rect.x = WINDOW_WIDTH + 100
food_rect.y = random.randint(65, (WINDOW_HEIGHT - food.get_height()))
while running:
# poll for events
# pygame.QUIT event means that the user clicked the X to close the window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Pick the screen color
screen.fill("silver")
# Blit text onto screen
screen.blit(title_text, title_text_rect)
screen.blit(score_text, score_text_rect)
screen.blit(lives_text, lives_text_rect)
# Check if we're out of lives
if lives == 0:
# Game over text
screen.blit(game_over_text, game_over_text_rect)
screen.blit(restart_game_text, restart_game_text_rect)
# Stop The Food From Moving again
food_rect.x = 0
food_rect.y = 10000
# Check for p
keys = pygame.key.get_pressed()
if keys[pygame.K_p]:
# Update game start variables
score = 0
lives = 6
speed = 5
# Blit images onto screen
screen.blit(aspen, aspen_rect)
screen.blit(food, food_rect)
# Blit score unto screen
score_text = score_font.render(f"Score: {score}", True, "#3d5f9f", "silver")
lives_text = lives_font.render(f"Lives: {lives}", True, "#3d5f9f", "silver")
# Draw Line at top of the screen
pygame.draw.line(screen, "#3d5f9f", (0, 60), (WINDOW_WIDTH, 60), 2)
# Move Our Images
keys = pygame.key.get_pressed()
# Move Aspen
if keys[pygame.K_UP] and aspen_rect.y > 70:
aspen_rect.y -= 300 * dt
if keys[pygame.K_DOWN] and aspen_rect.y < WINDOW_HEIGHT - aspen.get_height() - 5:
aspen_rect.y += 300 * dt
# Move Food
if food_rect.x < 0:
# Aspen Missed the Food!
# Lose a life
lives -= 1
# Update Lives On Screen
lives_text = lives_font.render(f"Lives: {lives}", True, "#3d5f9f", "silver")
food_rect.x = WINDOW_WIDTH + 100
food_rect.y = random.randint(65, (WINDOW_HEIGHT - food.get_height()))
else:
# Move The food to the left
food_rect.x -= speed
# Check for collisions
if aspen_rect.colliderect(food_rect):
# Increase the score
score += 1
speed += 2
# Update Score Text
score_text = score_font.render(f"Score: {score}", True, "#3d5f9f", "silver")
food_rect.x = WINDOW_WIDTH + 100
food_rect.y = random.randint(65, (WINDOW_HEIGHT - food.get_height()))
# flip the display to output our work to the screen
pygame.display.flip()
# Set the clock stuff / delta time in seconds since the last frame
# used for framerate independent physics
dt = clock.tick(60) / 1000
pygame.quit()
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