Below, the two brothers, Mario and Luigi, are given the same
parameters. Essentially a chance to escape on the X_axis. But
Luigi has no limits; max_acceleration is not enacted. In the case
of Mario it is, albeit with the freezing on the length of the
max vector.
* * *
Been looking at the hump vector functions:
Like it says in the documentation: normalized() creates a new vecor on the model
of the reference one; normalizeInplace() changes the original vector.
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