Finally broke down and resorted to using hump.signal
to handle my keys and locks scenario. From the PlayState.
Signal is very powerful but getting the settings right is something
of a challenge. Currently at the test code below: it gives one or two
keys of the one color - Mario cannot always reach everything
in his world - so a second chance is a good idea.
Assuming the level is 500 points, giving each key hit 100 points
works out for the present length of things...
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