Wednesday, June 16, 2021

Signal

 Finally broke down and resorted to using hump.signal

to handle my keys and locks scenario. From the PlayState.

Signal is very powerful but getting the settings right is something 

of a challenge. Currently at the test code below: it gives one or two

 keys of the one color - Mario cannot always reach everything 

in his world - so a second chance is a good idea. 


Assuming the level is 500 points, giving each key hit 100 points 

works out for the present length of things...








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