Progress - and not- on the mario assignment. Decided to make
the key objet appear in PlayState, like the snails, and addig my key to the
objects list. Problem is, when I create an ojects list for the level, adding
a key to it comes with all the other objects, like bushes, disappearing.
Very strange. Will need to look at that all over again, tomorrow!!
This is not an idle issue. Once the player getd the key and hits the lock, the end
of level flag appears and the level is reset (without keys). it is a sequence of events
one is coding for!?
Even looked at hump.signal as a possible way to simplify removing the key events loop...
* * *
I was too hasty: this does work...Just need to insert my key on the model of the snails insert.
Now for the scenario problem...
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