Taking a clean look at the hump normalizations example:
Bottom line: normalizing delta means it is never zero; and
cannot nullify anything. Normalizing or not velocity keeps things in
bounds...or not.
In all scenarios, the presence of dt in an update context cumulates
the effect it modifies over time. It is present twice: on accelarations,
and on delta * velocity. I have moved delta to the position definition
for clarity.
In the video below, the first run is without normalization, the second run with.
The numbers are not game-calibrated but one sees the difference in the two
treatments.
* * *
Added a cumulative timer:
No comments:
Post a Comment