It's been arduous, but am finally getting the ropes of working
with vectors and hump.vector. (Kept wondering how to define
player.position. Well folks, it's a vector!!)
Below, someone is moving around:
* * *
Added an acceleration component to determining position. Fun fact,
if I make the y acceleration negative, Mario will go down on up key
and vice versa.
* * *
Getting he length of the vector:
So here's the problem with acceleration: if we go back to the textbook
example of what the concept of acceleration describes, one is dealing
with gravity: speed goes up by so much with respect to time as an object
falls off a cliff. Here one wants Mario to accelerate under certain conditions,
but one needs to decide what those conditions are going to be. So delta time as such
is not the trigger, but dt in a certain direction... And there have to be limits
on that. That's the normalization problem...
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