Had something of a coding victory, today: added - to PlayState - the brick
collision code in a version amenable to the keybrick. With precisely the result
I wanted. The keybrick gets hit, the score goes up by 1000, the keybrick disappears.
Just need to put a condition on it: the score should only go up once the
key icon has been acquired by player. Tomorrow's problem...
What was nice here: just changed references from brick to self.powerup. Brick is
one of ipairs whereas powerup is unique. Also dropped the Brick:hi() function.
That was easy! 👵
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