Some progress on Breakout ; the powerup appears on a
'u' press, shuffles down the screen and disappears at the bottom.
Also disappears if hit by the ball. Just need to specify the level, invite
the user to push 'u' at his convenience and - today's problem -
make two supplementary balls appear when the powerup is
hit...
Cleaner code, too!
The disappear code, from Powerup.lua:
Using dy for the update code:
Integration Ball's collides code for use with Powerup:
The init function from Powerup.lua:
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