Swallowed my pride and consulted the documentation 😎
A spritesheet that is spliced is ordered in a new table based
on certain specifications. Looking at utilities.lua, one can
cretae a table with new members. Here a perfectly symmetrical
one for use in levelmaker.
A few adjustments, and one can test for the appearance of the
keybrick.
Below, in PaddleSelectState:
Problem is, when keybrick does appear, it is in a pattern and as a normal brick
on top of the others...
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