After much trying things out, ended up seeing
the wisdom of coding for keybrick separately from briks.
Below, I am asking ServeState to tell me the number of
bricks in play, and 14 includes Kbrick while 10 doesn't:
Thus, this involves not having powerup in the bricks array.
Another aspect to be watched ofr: having the powerup params appear in
the game state calls.
Ball doesn't appear when entering servestate - because a new ball is created -
but powerup needs to.
ServeState:
PlayState:
* * *
I did get Powerup to use the utilities quad for rendering:
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