when hit, and those balls score like the original.
Did this by adding a balls table, and running the collision code for balls[i].
Only reservation I have about this - and I am not the best gamer around - is
that the game has gotten difficult. If any one ball goes off-screen, player looses
a life!!
* * *
I changed things around; the game now goes on so long as
'ball' in play. (Can't make that any ball, because removing ball
makes it impossible to go back to Serve State!!GR) I'll live with
it!
* * *
Have also been thinking about the rest of the assignment. For moving to a larger
paddle, I will trigger this after a certain time, but it will cost the player 100 points
every time I do.
As for the lock and key aspect, I was thinking of integrating this with both
icons as part of the bricks. Player has to knock out the key brick before the lock
one; if he does, it's +500 points! If he doesn't, it's a fail on the level...
We'll see!
No comments:
Post a Comment