I'm going to need to ponder this for a while: I am now creating
shiny tiles by adding a new layer to an existing tile layout. This seems
to be the preferred way in the YouTube assignments I've consulted.
Board assigns shiny on a random basis, and passes true or false to Tile.lua.
Using 'isShiny' to hold the information. Tile then draws it...
The new image needs to be stored in graphics, and indexd as a texture:
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