It was along and lonely road, but I have mamaged
to get a pause function on Flappy Bird. The code changes
are below, affecting two functions: keysPressed() and update().
What made the difference: making the paused function global, so that
the update function knows what's what.
The game now ends normally with the escape key. If I press
pause, then everything stops. The game picks up again where
I left off when I press enter. 🎈Feels like a win!
One of the wins in this adventure, for me, was understanding that one
often goes with local files where possible, to save memory in a game.
Because some games can get pretty elabotate. The procedure I am
copying form is actually a best practice illustrating this...
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