So things reached a crisis point for me with Synfig today, with
dangling feet and the character moving backwards. My best efforts were
going into being super precise about creating keyframes, but this just wasn't
working. With a little help from ChatGPT, finally came to see how this
whole thing connects.
Keyframes are not the endall, they are merely important wayframes I want to
keep track of. Wayframes ARE important. Whenever I am in animation mode
and play with the shape, a wayframe is created which stores the new parameters
I have selected. Running the timeline, I can see - at any point - how the program
has created inbetween values toward these. If I want to 'see' the wayframe icons,
I go to the object layer and the pertinent values will be in the properties panel...
Below, I have created a start and end position for the ball with keyfranes,
And then, I just decided to lift the ball in the air at a moment inbetween.
Playing the animation, it will create and arc to accomodate all my instructions...
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