Been consolidating yesterday's tweening exercise. Have changed the font
and presentation of the opacity reasings. In effect, I have changed the mode
so that there is longer light than dark: now going toward day on 'out-quad'
and toward night on 'in-quad'. (I know, I know; reading graphs is not a God-given
talent. One needs to keep in mind that time is regular, but things change with respect
to time more or less quickly...)
Am finding Hump really fun to work with. Think what I ould like to try next
is concurrent tweens on the different channels, creating intermediate momnts
between night and day. We are talking gaming, after all...
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